Terrains made with World Creator and rendered using Marmoset Toolbag's 3D model viewer plugin. Please be aware the the vertex count is limited for the model viewer plugin which means that the terrain is limited in resolution when viewing in 3D inside the viewer.
The Terrain plugin for 3DS Max allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The elevation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains.
terrain plugin for 3ds max crack code
Building Nodes is a fairly new Blender add-on, but the developer spent quite some time cracking the code of procedural buildings using Sverchok nodes (another add-on we'll cover in a minute) before approaching this project as a totally new node system. To use it, you first define the basic shape of the building with simple box modeling and then refine the style and attributes with the nodes. There are currently 5 available building styles to work with and I have my fingers crossed that more will be added in the future.
PlaceMaker is a plugin that allows the import of 3D data, aerial images, unique geographical features, and most importantly, OpenStreetMaps data into SketchUp. Instantly import terrain, roads, buildings, and more with a click. The plugin is available as a subscription or pay-as-you-go.
If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.Dave
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